I told myself I’d write this review after getting 10 hours of gameplay under my belt. Then 15. Then 25. Then I told myself I’d write this review after I beat the game. Well, here we are. Two days out from what was supposed to be the biggest release of the year, Mass Effect: Andromeda. Yet, I find the sound of HZD to be deafening. This game was a phenom. It was out of the blue. It was a comet that was caught in our gravity and slammed into our collective conscious from the great beyond.
“They say that great beasts once roamed this world. Big as mountains. Yet all that’s left of them is bone and amber. Time undoes even the mightiest creatures. Just look what it’s done to you. One day, you will perish. You will die like with the rest of your kind in the dirt. Your dreams forgotten, your horrors faced, your bones will turn to sand, and upon that sand a new God will walk, one that will never die”
I’m currently coming down after finishing probably my two favorites things of 2016. The series Westworld and the game Dishonored 2. That sad feeling that you know the end is near. Like a good book you can’t put down but suddenly find yourself turning the pages more slowly because you know you’re almost out. Almost out of that new experience juice. That something that is intangible until its gone and you realize you won’t get it back. That first run.
I actually slowed my play of Dishonored because I really wanted to savor the end result. I played the whole game killing as few people as possible. In a lot of cases this meant a lot of reloads, as not only is easy to accidentally kill someone but the difficulty if much higher in approaching the various scenarios the game gives you. It’s easy to toss a grenade into a room and watch the fun from 3 stories up. It’s much harder to get up close and personal to each enemies and take them out one by one. I really wanted to not only play non-lethally but also be a total ghost to the NPC. (the last part didn’t work out so well) I did however complete the game with the ‘best’ ending, as in the most positive outlook for the kingdom and our characters.
Let me say up front, I come into this franchise having not played the first game. (stealth kill me, I know!)
What immediately drew me to this game was a female protagonist. Play a female assassin in a Bioshockesque aesthetic while performing gorgeous murder death kills? YES PLZ. After watching the first gameplay trailer, I knew I had to give it a spin.
I had to take a break. So many deaths. It was becoming work to keep progressing in Survival. I’ve come to accept now that occasionally I will be behind the power curve and the enemies will stomp me into oblivion until I catch up. I know this now.
After I took a week off, I wanted to dive right in (pun intended) to the Far Harbor content. I died a few times making my way up to the North East corner of the Commonwealth, but that’s to be expected at this point.
Once I finished the introductory quest and boarded the boat to Far Harbor, I was blown away. You’d think after almost 200+ hours play on a game, there is no DLC that could impress you or hook you the way the game did when it was brand new. I was totally wrong. The aesthetic. The vibe. The fog. Far Harbor sucked me right in.
I don’t want to totally spoil it in this entry, but Far Harbor is about a conflict between the Children of Atom and the humans of Far Harbor. The synths of Acadia seem to be in the middle, at least when you first get to the island. There are a lot of twists and turns to the plot of the DLC and I really enjoyed it. This entry covers the first half of my adventures on this foggy island.
It hit me after I died for the 4th time to Super Mutants during one quest. There is no way this character could align with anyone but the Brotherhood of Steel. It just didn’t make sense. Sure, they are xenophobes. Sure, they are warmongers. However, this wasteland is so brutal and so unforgiving on Survival mode. I realized that someone who really went through this much struggle and hardship to find their child, they would not accept the synths. USURPERS really.
The Railroad does nothing to address Super Mutants. The Institute is actively trying to replace the human race! The Minutemen are good natured, but they aren’t willing to go the extra mile to do what is necessary.
I started this series doing some serious base building. I could feel I was getting behind the games power curve so I was looking for some quick XP. I did nothing but build up 4 settlements, set up supply lines and try to get a steady supply of food and water as the next few quests were pretty far south and I knew all that running meant I would need to have supplies.
After I left the safety of my settlements I proceeded to die. A lot. One shot by a radscorpion. Two shot by a ghoul I didn’t see. One shot by a mine. One shot by a stray grenade that was thrown while I was in VATS and immediately blew up when I exited. Beat to death by a baseball bat weilding raider. The list goes on. Between level 10 and 20 I was beatdown and humbled many times over. At one point, I really did want to quit.
CaffPow Introduction: Wracked in the Wasteland is Contingency Plan’s journal, detailing his trials and tribulations as he treks through Fallout 4 in Survival Mode. Good Sir will be posting it on our Facebook page first, which he helps maintain. And you should Like. Afterwards it will be cross-posted here for those of you who only frequent the Space-Ship proper.
I’m going to do my best to comment on each photo as I tried to capture each interesting moment as I try to accomplish anything on Survival mode.
Overall, completing this quest was insane. It took me 10 minutes to siege Corvega just to gain entrance. I had to take the upper ramp of a highway and slowly plink away at the raiders. I was in desperate need of food and there was a fire nearby, but I couldn’t cook because I was in combat…the battle raged through the night (game time).
In between playing Dark Souls 3 and waiting for Overwatch, Doom came up on steam. I hadn’t paid much attention because a) what 30 year old gamer doesn’t have a giant back log already and b) the last time I played Doom it was a slow wannabe survival horror game where using the flashlight made me want to uninstall the game.
The game comes with the tag “push forward combat” that caught my interest. After reading a bit more I bought it on a whim. After all, Bethesda already owns half my hard drive.
Recounting a great room mate story to a friend of mine. Yes it’s a true story:
He lived with a friend and me in an apartment. Hardly ever came out of his room for 6 months. Finally, he left and horrid stink was coming from his room. He had been gone for maybe 2 or 3 days now. We ventured in his room to find a debris field of tissues and dirty clothes. The smell got worse. We went into his bathroom to find that he dropped a deuce, the toilet overflowed, he attempted to plunge it, it got worse and more came out…after which he left and ran back to his parents house. Leaving us with the shit, literally.
Two bottles of bleach and many rubber gloves later, we cleaned this man-child’s mess up. The next day a phone call ensued:
What’s with the shit you left?
The shit, feces, dung that you left in your bathroom.
I said yeah…your stuff needs to be out by the end of the week.
How the hell do you end up in your 20s and you leave poop, literal poop all over your bathroom and bail back to Mommy and Daddy? I would have helped the fool if he had asked. Instead, he left his bathroom the most disgusting mess I had ever seen and ran away.
He ran away. Let me reiterate this. He ran away from his own overflowing feces. Three men living in an apartment. He couldn’t ask either of us for help. He ran away. He ran away to his parents. It was so beyond the beyond.
It makes for a great story though!