I’d like to think that we’ve gotten far beyond the point of an “Indie Game Revolution” now. These games, despite their lower public profile and lack of big label backing should be, and largely are, woven into the larger quilt that makes up gaming as a whole. There is still a chance, however, that some of you were too busy picking your leaky sphincters and sniffing your fingers – getting locked into that dangerous behaviour loop to such an extent that you may have slept on some titles. Never fear: my crowing, self-superior must-play list has arrived.
Microsoft is dropping their policy of charging game developers for patches, and other updates. Pretty neat. The cost apparently was significant, and if I recall correctly drove away indie studios from patching their games and the such. Was it Fez that gave up being patched? I think? Anyways — neat.
Hey you know that kid who writes about video games sometimes? Yeah, The Fucksbot? Something like that. Check out what that douche consumed this year.
It’s no surprise that most of my favoured games this year are download-only: games free of the constraints of large publishing deals and the costs of physical media. I like those physical artifacts as much as the next self-respecting hoarder, but when it comes to gaming and the creativity that I’ve seen flourish within the digital marketplace, it seems all the more difficult to pine for the past. The future of gaming is increasingly digital, independent and passionate: a fact well-displayed by some of the better releases this year. As Bobby Kotick plots to overthrow Steam, kill Gabe Newell and eat his heart to gain his strength, let us celebrate the games of 2012.
After being dead for ten months, it feels amazing to walk the Earth again. To feel the carpet beneath my toes, to bear hug loved ones, to booze in the fellowship of my ka-tet. These are the moments that the universe is pushing us towards, the acknowledgment of those simple pleasures that can only be appreciated when our spirits and minds are where they’re supposed to be.
`Cause let me tell ya, there’s nothing worse than being a poltergeist. I’ve been there. Roaming about, looking for a place to say, nothing more than a broken spirit relegated to brief appearances and disruptive dispositions. I’ve been that figure that people’re surprised to see, and not always pleasantly so.
It might be a perfect way to be dead, but it’s no way to live.
Welcome to the Monday Morning Commute! I’m going to show you some of the various ways I’ll be entertainin’ myself during the week. After scoping out my wares, it’s your task to make your presence known in the rumble pit known as the comments section. What movies, comics, beverages, albums, and activities are you lookin’ forward to rockin’?
Let’s do this!
Being a game steeped in perspective puzzles, hidden codes, Escher-like architecture and a distinct lack of anything resembling sign-posting: Fez is not short on a challenge or two. However, after exploring its shifting dimensions and succumbing to its intoxicating charms I have found that the most difficult challenge it poses is in asking you to define your experience. It’s difficult to be concise about a game that is so sprawling and labyrinthine. Watch me as I fail.
I’m pretty goddamn jazzed for Fez, and the excitement has only increased since it was announced the son of a bitch was dropping soon. Adding logs to the Stoked Fire is the reveal of the cover art, done by none other than Bryan Lee O’Malley.
Hit the jump to check it out.
Fez has been in development for a long, long time. Not Half-Life 3 levels of development, but fuck if that game actually exists. Gabe Newell has deleted two different completed games called Half-Life 3 from Valve’s hard drives. Just cause he can! While that fat bastard ruins our lives, Polytron shall bring some happiness to us in a very short time.