‘Disintegration’ Trailer: Meet the new FPS from the co-creator of ‘Halo’ which totally doesn’t feel aesthetically like ‘Destiny’
Like, who knows how Disintegration will play. But, based on the trailer? Holy fucking Destiny aesthetic vibes, dudes.
Bungie has gained the publishing rights for ‘Destiny’ and left Activision. This can only be a good fucking thing, right?
Bungie has split with Activision, and they’re taking the mofuckin’ rights to Destiny with them. I don’t hate Destiny, but it’s just never been compelling to me. That said, I’m still excited by this news. Let’s see what Bungie can come up with for the future of the franchise, when they’re not having to answer to Activision and its stockholders on the regular. Right? Maybe?
Anthem. BioWare has revealed the project previously known as “Dylan”, and will be dropping more details at Microsoft’s E3 presser.
I and four hundred thousand of my closest strangers huddled in front of our computer screens, anxiously awaiting the reveal of a “brand new experience” that had been hyped beyond belief. While grandiose claims and clever commercials are pretty much a staple for large title releases these days, this was the first time I had been so personally affected given just how much I have been invested in the original game. To establish some context, over the last three years I have spent 2,310 hours actively playing Destiny. I have completed over 309 raids, including 242 hard raids (where you can’t be revived if you die). The real number is considerably higher, but the game only records the first time you’ve completed each raid on each character each week, so it’s missing all the raids I’ve done for no loot to help someone else. I have played 4,158 PvP matches in the Crucible, where I have killed 47,166 guardians and been killed 49,662 times. Oh, and I am the 400th ranked Sparrow Racer in the entire world. *flex* Basically, while other adults are out under that burning sky-ball thingy in the company of other human beings, I am playing Destiny.
The Last City, not unlike Destiny 2‘s marketing campaign, can be exploding like a motherfucker in the first trailer for the game. Last week we got a leak, yesterday we got a reveal, today we got a teaser, and Thursday we are getting a full trailer.
Destiny 2, much like Destiny and its expansions, will be arriving in September. Hiding the poster after the jump only because of how fucking garish the image of it is.
It’s 6:30 pm on a Friday evening here on the Eastern Seaboard of the Empire, Earth-Prime. I am pleased by it being both Friday and an evening. It can mean only one thing! It’s time for Weekend Open Bar. It can mean only two things! It’s time for Weekend Open Bar and relaxation! It can mean only three things! Four things! Five things!
An infinite amount of things cascading across an indifferent and infinite Universe!
Bungie has dropped official details for the previously leaked but unofficially announced expansion for Destiny, Rise of Iron.
Destiny’s Rise of Iron has already leaked. Next week, it’s being officially announced.
Here’s a melange of Destiny news, for you folks that are interested. First up: this year’s major expansion has leaked. Cool. Okay. Second up: Destiny 2 was recently rebooted in its development, with Taken King director Luke Smith leading the project.