#May2011

Massive Amount Of ‘Modern Warfare 3’ Details Leaked.

You have to hand it to Kotaku, they’re riding the Modern Warfare 3 tip hard. Deep and hard! They’ve gathered up an obscene amount of details from various sources, no doubt working deep undercover. Which means uh, typing emails and talking to people or the such.

We’ll all get to experience it on November 8, the title’s release date.

Hit the jump for details and images.

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Here’s Some ‘Modern Warfare 3’ Rumors En Masse!

I’ve come to love the yearly installments of Call of Duty. I realize that a yearly game means heavy duty franchise milking, perhaps a hit to innovation, and other deleterious bullshit. However, there’s something comforting about being able to look forward to a new installment every year, being able to put a pin on a calendar and know I’ll get something I’ll love. It’s because of this comfort that I’m sweating this year’s Modern Warfare 3, despite Infinity Ward getting blowed-ups and MW3 getting did courtesy of thirty-five different studios.

Today, Kotaku had some pretty serious rumors/impressions regarding MW3.

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Proof Modern Warfare 2 Whiners Are Empty D-Bags: Stimulus Pack Sells Ass Loads

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Last week I called out the Modern Warfare 2 whiners for the bunch of silly bitches they are. They whine and whine, and just like Warcraft haters, they continue to suck on the grizzled tit they lambast so often. I predicted they would still turn out like whores in heat to gobble up the Modern Warfare 2 DLC, Stimulus Pack. Well, what do you know, I was fucking correct.

via kotaku:

One million of those purchases and downloads occurred within the first 24 hours, according to a statement from Activision. In dollar terms, that’s over $37 million USD in revenue in the map pack’s first week on the market, a clear sign that 2.5 million people quickly came to grips with the Stimulus Package pricing.

Despite groaning like a bunch of dickbags about prices, and how much the maps suck, and blah, blah, blah, it still sold in fuckloads. Just admit it, you love Modern Warfare 2. It’s okay to say it.

The Plight of the Aging Gamer: MW2: It’s Like Little League For Shitty Gamers Like Me

mememe

I’ve given up on being good at first-person shooters for a long time now. I simply accept that I don’t have the quick-twitch muscle fibers, or the brain capacity to be excellent at them. So when I try and talk my friend Bags into playing some MW2 with me, and he hits me with:

It’s going to be tough, because I’m going to suck at first.

I can absolutely relate to him. I’ve just come to grips with that a long time ago. I am not a unique gaming snowflake. There’s always going to be noobs that school my sad ass. Even with my acceptance of this fact, it still burns deep down inside to hear some twelve year old kid laughing at me because I missed with two full clips and then had the dishonor of him meleeing me to death.

The horror, the horror.

It didn’t always use to be so resigned to mediocrity. I used to be the shit in my close-knit gaming circle. High school friends and myself spending hours in my room as I took them to task with the beatdown stick in Mortal Kombat II or Mario Kart 64. My mortal enemy was also my best friend Joe, and it was usually the two of us giving each other a run for our money. Of course, even back then I sucked at FPS gamers. I can recall the teenage rampages I’d go into as Joe would remember spawn points (before we knew they were called spawn points) and usually throw a knife through my dumb face.

Then everything changed when Al Gore invented the fucking internet. And global warming. He condemned me to bake under the sun’s unleashed fury amidst a legion of gamers far superior to me. I was like the high school quarterback, trying all of a sudden to play college ball.

Oops.

Double oops.

I learned quickly that whatever lame skills I had on a local level didn’t translate to the global scheme. Fucking internet! I was aghast, I mean, I won the local Blockbuster video game challenge! A year’s worth of unlimited gaming rentals (which they stipulated in the small text was two a week; even my pre-pubescent brain recoiled at the trickery) at my disposal! But I wasn’t special, I wasn’t even good.

Fucking shit.

So the same applies to Modern Warfare 2. I’m not really good. If I get five kills, I feel like the fucking man. Oh, those ungracious gamers who rattle off 15 kills a session. What does a kill mean to them!? What does sex mean to a pornstar! Probably fucking nothing!

But Modern Warfare 2 is different. Because It’s kind of like little league. Everyone can win! Well, sort of. In other words, there are things even retard gamers like myself can strive for. With their dope-ass built in leveling system, this RPG whore right here can work towards swag, even while blowing. If I have enough persistence I can unlock new guns, modifications, et cetera. This is probably old hat to other Call of Duty players, but for me, it’s friggin’ tight. I mean, what other way to suck in a WoW-addicted gamer who sucks at FPSers?

Give them swag to work towards! If there’s one thing I like, it’s loot! LOOT, sweet, delicious loot. And even if I never come in first place, I can still garner myself a tight grenade launcher.

It’s a nice balance. Because of course, the skilled gamers, as in not me, can unlock this shit quicker. Every match gathers you XP, and the better you do, the more points you gain. They even have “Aw, you’re cute at sucking” type rewards, like getting five assists. I mean holy shit, they reward you for breaking your own death streak. It’s like free experience points. A little league reward for the kid who finally hit the ball. There you go Charlie, you may drool and you run to third base instead of first, but you successfully threw a ball to first base today.

Well done, here’s a cookie.

I love it.

Modern Warfare 2 Impressions: It’s Like Jack Bauer, But With the Word “Shit”

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I beat Modern Warfare 2 this morning. Sort of. With a FPS like MW2, is saying I finished the single-player campaign the same thing as saying you’re done with a meal when you finish your appetizer? I mean, I assume that any serious player is just getting going when they finish off the story mode.

It’s a pretty dope game, but I think it peaks a bit early. I felt the same way about Uncharted 2. I like my final episode, chapter, whatever, to be stacked with awesomeness. And if you rocket your hardest load two hours prior to it, even if what you’re experiencing is awesome, you’ve already jumped the shark.

For me, nothing topped the nuclear blast and the fallout in Washington. Everything after that was simple “sweet” as opposed to “holy fucking shit.”

It’s the same reason I’ve began to tune out of 24 every season right around thirteen episodes in the past few years. Take aside the fact that every season is practically the same – you know, just like Modern Warfare, it’s a couple of rogue dudes going against the government to truly save the world. But also, right around the thirteenth episode of a season of 24, Jack has already:

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Modern Warfare 2 Impressions: I Shot Innocent People In An Airport

terror

Well, I got to the point in Modern Warfare 2 when you take the reins of a double-agent and shoot up a ton of innocent people in an airport. Coming directly off of it, and penning this shit as some sort of impression as opposed to an intellectual exercise, I’m not really sure how I feel about the scene. Did it achieve the desired effect of making me feel disturbed? Well, sure. I walked around an airport gunning down civilians, while deploring the dude that commanded me to.

My first reaction was a general sigh at the fatigue that has come from Jack Bauer-inspired utilitarianism. You’re thrust into the role of a soldier who is asked to go into deep-cover as a member of Russian Terrorist Guy’s group. And of course, the general prevention of a zillion casualties is of course rationalization for the fact that you help them gun down like three-hundred civilians. Slay the few, to save the millions! It’s an old hat, isn’t it? Jack Bauer and Jeremy Bentham and John Locke and LOST and a million other places have jacked off this theme for a million years.

I’m not really sure where I fall on this topic, but I know it’s been done to death.

But! But! But!

Maybe this scene is designed to show what truly killing the few to save the masses looks like! Perhaps the entire moment is to humanize the idea of sacrificing the few, and what that truly means. Instead of some mathematical equation, it shows the price of championing this utilitarian method of morality. It’s not just numbers, it’s human lives spread across an airport floor.

I think there may be the incorrect assumption that because Infinity Ward portrays this scene in their game, that they’re espousing this utilitarian belief themselves. The idea being that well, they have characters stating that you must lose some to save the greater sum, so clearly they believe this as well. But instead it seems that maybe they want to explode this notion through the use of this scene, and others throughout the game.

Again, I’ve barely played the game, I have no idea where I am within it. And I’m not even sure how I feel about all this, I’m writing it off the cuff and as it comes to mind. But I feel like there can be a mistake in assuming that the characters in a medium, any medium, generally mimic the beliefs of their creators. Just because we assume the “hero” echoes the beliefs of those who write them, doesn’t mean that’s correct.

And furthermore, perhaps because no one had played the scene prior to being outraged about it, no one has spoken about the fate of the compliant US soldier that takes place in the massacre. They’re murdered at the end of the chapter. This may be very well the punishment afforded to the one who complies with such a demand. Their is definite punishment to the character you control, they bleed out as the villains escape. Perhaps, in other words, if you adopt this utilitarian idea, then the bad guys always win?

I’m not really sure how I feel about the scene, nor am I sure what Infinity Ward was trying to say, or ends up saying. But the scene itself is intriguing, and worthy of discussion. If they wanted to get us talking, they’ve certainly succeeded.