#May2011

Lead Designer of ‘Dragon Age 2’ Kinda Admits It Sucked.

The problem with Dragon Age 2 was that, it was at best, like twenty-three percent of a game. Somewhere in the miasma, there floats the rest of Dragon Age 2. A game that is more than three dungeons, a city, and an  unmemorable  storyline. I mean, it was a really really good twenty-three percent.

But that’s it.

At least DA2’s lead designer seems aware of this.

Read the rest of this entry »