Lead Designer of ‘Dragon Age 2’ Kinda Admits It Sucked.

The problem with Dragon Age 2 was that, it was at best, like twenty-three percent of a game. Somewhere in the miasma, there floats the rest of Dragon Age 2. A game that is more than three dungeons, a city, and an  unmemorable  storyline. I mean, it was a really really good twenty-three percent.

But that’s it.

At least DA2’s lead designer seems aware of this.


In a recent post on the official BioWare forums, Dragon Age 2 lead designer Mike Laidlaw addressed some of fans’ concerns with the Kirkwall-stuck sequel. After naming some of these issues — such as “level re-use, the implementation of wave combat, concerns about the narrative and significance of choice” — Laidlaw added, “I’m not only aware of the concerns, but I agree that there are aspects of DA II that not only can but must be improved in future installments. And that is precisely our intent.”

Well good, Laidlaw! ‘Cause I fucking bought your game, and I even beat it. Sometimes in moments of silence when I’m empty inside, I even get the desire to play it again. Precisely because what was there was pretty fucking enjoyable. The combat system, the characters, all of these tickled my tainted. What got me down, and I don’t mean to belabor this point bro, was the fact that I fought every battle in either in a street, a cave, or a coastline.