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Lead Designer of 'Dragon Age 2' Kinda Admits It Sucked. | OMEGA-LEVEL
The problem with Dragon Age 2 was that, it was at best, like twenty-three percent of a game. Somewhere in the miasma, there floats the rest of Dragon Age 2. A game that is more than three dungeons, a city, and an unmemorable storyline. I mean, it was a really really good twenty-three percent. But […]
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