#March2012

Final ‘BIOSHOCK: INFINITE’ Heavy Hitter Revealed: The Siren

The final heavy hitter in BioShock: Infinite  has been revealed, and it is my favorite to date. Levine and company have dropped the Siren on our asses, a enemy that’s guaranteed to turn me into a damage sponge as I try and vain to take her out.

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New ‘BIOSHOCK: INFINITE’ Heavy Hitter: Boys Of Silence

Ken Levine and the rest of the team have revealed BioShock: Infinite‘s third heavy hitter: the Boys of Silence. A creepy deformed roaming analog of the original’s camera system. Fucking awesome.

Hit the jump to check them out.

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Video: BIOSHOCK: INFINTE Has Second “Heavy Hitter” Revealed, The Handyman

The second of BioShock: Infinite’s heavy hitters has been revealed, the handyman! Just don’t bend over or you’ll find out why the good chap earned that name. I kid! I cry. I kid because I cry inside.

Hit the jump to check out some video goodness.

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‘BioShock Infinite’ Introduces First ‘Heavy Hitter’: GEORGE WASHINGTON TERMINATOR. Srsly

Rad. Irrational has introduced the first in a line of “heavy hitter” baddies for BioShock Infinite. This wandering death machine is none other than a George Washington Terminator.

Hit the jump to gaze into the eyes of patriotic death.

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‘BioShock Infinite’ Dropping October 16. Autumn? More Like AWESOME LOL.

BioShock Infinite  is one title among seeming zillions that I’m sweating this calendar year. Now there’s been an official date of release dropped for the title, and it’s smack-dab in the middle of October. October? More like Rocktober! LOL.

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‘BioShock Infinite’ To Include 1999 Mode; Sworn To Beat Your Ass.

If you let it, BioShock Infinite will solemnly swear to whup your ass. Ken Levine has revealed that the forthcoming title is going to include a more difficult “1999 Mode”, taking the gamer back to a time when us gaming folks had to walk up hills both ways to get to a fucking INK RIBBON SAVE POINT and dungeon bosses openly bare-assed farted on our tits just because they could. The good old days.

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Ken Levine: ‘BioShock Infinite’ Won’t Favor Close-Range Weapons, Or Ayn Rand.

Ken Levine continues to wax awesome about BioShock Infinite and other topics, recently dropping comments on BioShock’s weapons system and thematics.

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Ken Levine Explains How ‘BioShock Infinite’ Is Influenced By Occupy Wall Street

Ken Levine is still tweaking BioShock Infinite, even as it crunches onwards towards its release date. One of the ways he’s helping work out integral plot points is by following Occupy Wall Street. (#OccupyRapture?)

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BioShock’s Ken Levine Talks About Auteurship, Editing and More. Oh Levine <3

Ken Levine spat about his role in directing the BioShock mothership. He sees himself not as an auteur, but more of an editor. And the creative lead. Definitely the creative lead.

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Ken Levine Talks About ‘BioShock’ And Its Crappy Final Boss, Handling The Conclusion In ‘Infinite’.

I can’t remember the final boss in BioShock, though I can remember the conflict with Andrew Ryan. This is clearly a problem, and one that Ken Levine is all too aware of. This is a good thing. Levine recently spoke to Joystiq about the shitty finale in the original BioShock, and how they’re handling the conclusion to Infinite.
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