‘Dead Space’ Revival rumored to revealed at EA Play 2021. Don’t fuck with me. Don’t.
Dead Space and its sequel are two of my favorite games, before EA pushed it into a shitty cover-based shooter. Of course, then they fucking killed Visceral Games, and with it, I thought, hopes for a new title. Not so, if you believe rumors. Indeed, there are murmurings that a Dead Space revival will be shown at the upcoming EA Play 2021. Fucking Hell, I can’t even handle thinking about it.
It was first claimed by journalist Jeff Grubb this weekend that EA was set to announce a new project during its EA Play Live event on July 22, which he had previously claimed was an unnamed “established IP” revival by EA’s Motive studio.
The Dead Space series first released in 2008 and has not seen a new instalment since 2013’s Dead Space 3. The series’ developer, Visceral Games, was closed by EA in 2017.
According to Gematsu, the new Dead Space game will be a “reimagining” of the series, rather than a straight sequel to the existing trilogy of games.
Following the closure of Visceral, which had spent two years developing a Star Wars heist game called Ragtag under prominent game director Amy Hennig (Uncharted), many of Dead Space’s senior developers formed a new PUBG Corporation development studio called Striking Distance in 2019.
Among other Dead Space veterans, Callisto is being helmed by chief development officer Steve Papoutsis, who led the development of the EA franchise.
In a blog post published in October, Motive GM Patrick Klaus detailed the studio’s new mission to create games which “empower players to create, experiment, live and share their own unique stories.”
He said: “In addition to Star Wars: Squadrons, we’re also working on several unannounced projects. Innovation is tough, but it’s also exciting and energizing.
“With our new mission, we’re trying a lot of things and testing many ideas which you can’t get attached to, as iteration and experimentation are healthy and a key to finding something great.
“The team is super talented and we’re all striving to make aspirational games that push the boundaries of what players expect now and into the future.”