‘INFAMOUS: SECOND SON’ lead designer has peaced out from Sucker Punch.


ALL THE LEAD DESIGNERS ARE LEAVING! All! It feels like every time I turn around another motherfucker has left their perch as Lead Designer of Studio X. This time it’s Jaime Griesemer, Lead Guy of Sucker Punch.

Jaime Griesemer, lead designer on Infamous: Second Son, left developer Sucker Punch Productions earlier this month, he confirmed on Twitter yesterday.

“Yes, I have left [Sucker Punch]. Not really talking about it yet, [though],” he said.

Griesemer joined the Bellevue, Wash.-based Sucker Punch in June 2011 and first contributed to the stand-alone Infamous 2 expansion, Infamous: Festival of Blood, which was released in October 2011. In addition to serving as lead designer on Second Son, which launches this Friday, March 21, Griesemer was the creative director for Infamous Paper Trail, a web-based tie-in for the PlayStation 4 exclusive.

Prior to his tenure at Sucker Punch, Griesemer spent a dozen years at Bungie from 1998 to 2010, with contributions to games from 1998’s Myth 2: Soulblighter through six Halogames to the upcoming Destiny, which is set for release Sept. 9.

This is the third departure of a key development official from a Sony Computer Entertainment subsidiary in the past few weeks. Uncharted creative director Amy Hennig left Naughty Dog earlier this month, and this week, God of War 3 creative director Stig Asmussen left Sony Santa Monica. [Polygon]