‘BORDERLANDS 2’ Getting Better Framerates, Sh*t Loads of New Enemies

Now that Diablo 3  has dropped and BioShock Infinite  has gotten shoved into a date past the Year of Mayan Oblivion, I’m hard pressed to figure out a jam I want more this year than Borderlands 2. I’m also not really thinking that hard, between the caffeine haze and my ADD.

Here’s some info on my must-have.

The Verge:

Gearbox Software is focusing on framerate and stability issues in the development of the upcoming  Borderlands 2, according to producer Matt Charles.

Responding to a public Twitter Q&A, Charles wrote on the official  PlayStation blog  that while it’s “too early” to offer any final numbers, there will be an improvement.

“We’re entering the phase of development right now where we are focusing on framerate and stability, so it’s too early for me to give any final numbers, but you will see an improvement over the first game.”

A section of the programming team is also currently working to fix issues known to the voice communication system.

In addition, users can also expect a large number of new enemies in this sequel toBorderlands.

“There are brand new enemy families in  Borderlands 2, and the total count of unique enemies (including special elemental variants with unique AI) is in the triple digits. New environments + new enemy types and behaviours = much more varied combat encounters!”

Borderlands 2  will be out for PlayStation 3, Xbox 360 and PC on September 18.

Shoot errant fools. Collect loot. Repeat for three-hundred hours. Love life.