Valve has bought ‘Firewatch’ developer Campo Santo and for some reason I fucking hate it
I don’t know why, but I fucking hate the fact that Valve has bought Campo Santo. Maybe, it’s because they just seem like a BigFatCorporation that doesn’t do much stuff anymore, and Campo Santo seems like a sweet indie developer. That said, I hope every one of those developers got a nice fucking paycheck out of this. They deserve it.
Independent studio Campo Santo (Firewatch) has been acquired by a most unlikely suitor—Valve, a digital store operator that once made video games. Three people familiar with the news confirmed the purchase to Kotaku today.
Valve plans to leave Campo Santo intact as a team, a source said, rather than absorbing the studio and re-assigning its employees to other projects. But the independent developers are already enjoying Valve’s perks—we’ve heard that this past week, Campo Santo employees got to attend Valve’s annual retreat to Hawaii. The studio will also relocate to Seattle soon.
Campo Santo, founded in 2013, released the critically and commercially successful adventure game Firewatch in February of 2016. The studio’s next game, In the Valley of Gods, is scheduled for next year.
Neither Valve nor Campo Santo responded immediately to a request for comment.
UPDATE (5:38pm): Shortly after publication of this article, Campo Santo confirmed the news on its website, saying that Valve became an “obvious match” to the studio. “Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes.”