Dead Space 2 Impressions: Cyberpunk Boner.

OH SHIT, I’m coasting on some caffeine. Cracked open Dead Space 2 yesterday. Played it for about…an hour and a half? Thoughts: it’s fucking radical. Like, Teenage Mutant Ninja Turtles radical. Tubular, even. Initial fears over Isaac Clarke having a prominent speaking role? Dismissed. Cast aside. Having him play a larger role is fantastic, and he’s also apparently a sexy lad. Yeah, I don’t know why I’m mentioning that. Ripping this shit off the tip of consciousness. A consciousness polished and aimed with a caffeinated machine gun spray.

MY FAVORITE PART SO FAR?
The setting. As much as I liked the whole Event Horizon-Alien-Whatever tip of the original, I love the Sprawl more. Why? ‘Cause if you ain’t in the know, son, it’s a cyberpunk homage. There’s no way the name the Sprawl isn’t a head nod to William Gibson’s Neuromancer. The setting itself reflects this homage, the whole thing looking like a cyberpunk orgasm that channels Gibson and Blade Runner and other bonery.

GAMEPLAY?
Like the original, but adrenaline charged. A lot more enemies coming at you at once, and Jesus they seem to be running a lot faster. Maybe it’s because I played it after a long day, but I was (enjoying) having a harder time corralling all of the little demons charging me.

HAVE YOU PLAYED IT?
I’m only on the third chapter, but I’d be interested to hear other people’s thoughts-in-progress.